The Alchemist is a story game set in a world where lead can become gold. You and your friends make a story about how the alchemist and his minions attempt to make gold against all odds. While the minions gather the secret ingredients and toil away, the alchemist kicks back in his lab and hands out sage advice. Find out what gets in the way as you play.
Stuff Needed For Play
- Three to five players
- Three coins with one side gold and the other lead
- List of ingredients
- Download: The Alchemist — Latest copy of the rules formated to fit on one sheet of paper.
Set Up
Each player names his minion. Use a name such as Grout, Toady, Slimy, Drip, and Olaf. A minion always refers to himself in third person.
The oldest player starts first and turns proceed clockwise.
How to Play
On your turn, you’re the alchemist. The player to your right is your minion. The player to your left is the toil.
Step 1: Tell the minion what to get by saying “Minion ________, get me a ________.” Use any ingredient not circled or crossed off the list. The minion says, “Yes, master. You are my ________, and Minion _______ ________ you.”
Step 2: Flip three gold coins.
Step 3: Make the story according to the coin flip.
Three gold sides: The minion says a sentence about how he found the ingredient and brought it to the lab. The alchemist describes what the ingredient looks like in flowery prose. Circle the ingredient.
Three lead sides: The toil says a sentence about how the minion screwed up and lost the ingredient forever. The alchemist describes what punishment he inflicts. Cross the ingredient off the list.
Two gold, one lead: The minion says where he found the ingredient in one sentence. The toil says a sentence about an added toil to get the ingredient. The minion says a sentence about what he did to complete the toil and bring the ingredient home. The alchemist teaches a lesson on how to avoid the toil.
One gold, two lead: The toil says a sentence about what toil stands in the way. The minion says a sentence about what he does to solve the toil. The toil says how some new toil comes about. The alchemist says a flowery lament about how hard it is being an alchemist. A special circumstance occurs. Demote the minion to “Sub-minion.”
Step 4: End of turn. The next player goes.
Special Circumstance
In a special circumstance, the last toil remains unfinished, so the alchemist sends a new minion out to help finish it. If he does finish it, he becomes “Master Minion.”
Step 1: The minion and the toil trade places at the table and the minion becomes the toil and the toil becomes the minion.
Step 2: The alchemist flips two coins.
Both coins agree: The new minion says a sentence about how he helped finish the toil and retrieved the ingredient. Circle the ingredient. The alchemist praises the minion and promotes him to “Master Minion.”
Coins disagree: The new minion says a sentence about how he finished the toil. The toil says a sentence about how he lost the ingredient despite finishing the toil. Cross the ingredient off the list. The alchemist turns his back to the minion for the next turn.
Step 3: End of turn. The next player goes.
Ending the Story
The story ends when all the ingredients are either circled or crossed off. Each player describes in a sentence what happens as the alchemist adds an ingredient to the potion. Go around the table until he adds the last ingredient. Use a conjunction to join the sentences.
The Conclusion
During the conclusion, you finish up the story in one of three ways:
Made Gold: If more ingredients are circled, then the alchemist made gold from lead using the found ingredients. Each players says a sentence about what his minion did with his cut. Any Sub-minions get only half his share in gold. A Master Minion gets twice his share.
Miracle: If more ingredients are crossed off, flip a number of coins equal to ingredients circled. If all coins come up gold, then the alchemist made gold in secret. Each player says a sentence about how the minion got abandoned.
Got Lead: If more ingredients are crossed off, flip a number of coins equal to ingredients circled. If any coin comes up lead, then the alchemist ended up with lead. Each player says a sentence about how the alchemist punished the minion for his failure.
Ingredient Lists
To set up, randomly pick out objects from the dictionary or make up an odd number of objects. Here’s a seven ingredient list leaning towards the humorous. You could be very serious about this, too. The length of the list equals the number of turns.
- Pickle
- Pixie dust
- Exercise machine
- Pool water
- Pancakes
- A newt
- Elephant
Serious objects:
lead • tin • iron • copper • mercury • silver • gold • phosphorus • sulfur (sulphur) • arsenic • antimony • vitriol • quartz • cinnabar • pyrites • orpiment • galena • magnesia • lime • potash • natron • saltpetre • kohl • ammonia • ammonium chloride • alcohol • camphor • sulfuric acid (sulphuric acid) • hydrochloric acid • nitric acid • acetic acid • formic acid • citric acid • tartaric acid • aqua regia • gunpowder • carmot • blue vitriol • vinegar • salt
Two Player Variation
One player takes the alchemist and the toil role, and the other takes the minion. They switch when the turn is over.
Write a Story Variation
Write down every sentence said and see what it reads like.
Acknowledgments
While not a complete ripoff of Daniel Solis’ Do: Pilgrims of the Flying Temple and his Leftovers, it definately uses lots of it.
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